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Interactive & Electronic Games - Toys"R"Us

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Lego Masterpiece Island 3D Action Adventure

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  • TAG : Electronic Games; Electronic Football Game
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  • He indicates that by 1981 previously conservative game manufacturers had moved into the forefront of the computer revolution by creating special-purpose portable computers for use in playing games. The following are examples of the many hand-held electronic games available on the market in the early 1980s, most of which are reviewed in Blumenthal's book.

    Vintage Electronic Football Handheld Game by Sears, Roebuck & Co., No. 65093, Red LED, Made in Taiwan, Copyright 1980
    A good source of information on vintage handheld electronic games is the Electronic Handheld Game Museum ().

  • He indicates that by 1981 previously conservative game manufacturers had moved into the forefront of the computer revolution by creating special-purpose portable computers for use in playing games. The following are examples of the many hand-held electronic games available on the market in the early 1980s, most of which are reviewed in Blumenthal's book.

    , also called or , any interactive operated by computer circuitry. The machines, or “platforms,” on which electronic games are played include general-purpose shared and personal computers, arcade consoles, video consoles connected to home television sets, handheld game machines, mobile devices such as cellular phones, and server-based networks. The term video game can be used to represent the totality of these formats, or it can refer more specifically only to games played on devices with video displays: television and arcade consoles.

    Electronic Games


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    The widespread adoption of the PDP line of minicomputers on other campuses and laboratories in the 1960s and ’70s made a ubiquitous part of computing culture. One such institution was the , home of a strong program in computer graphics and an electrical engineering student named Nolan Bushnell. After graduating in 1968, Bushnell moved to to work for the Ampex Corporation. Bushnell had worked at an amusement park during college and after playing he dreamed of filling entertainment with such electronic games. Together with one of his coworkers at Ampex, Ted Dabney, Bushnell designed (1971), a coin-operated version of set in a wildly futuristic arcade cabinet. Although the game—manufactured and marketed by Nutting Associates, a vendor of coin-operated arcades—was a commercial failure, it established a standard design and general technical configuration for arcade .

Handheld Electronic Poker Games - Sears

As a result of ICHEG’s efforts, The Strong’s collection of video games, other electronic games, and electronic game-related historical materials is the largest and most comprehensive public assemblage in the United States and one of the largest in the world. At 55,000 items and growing, the collection includes games and the platforms on which they are played, game packaging and advertising, game-related publications, game-inspired consumer products and other items that illustrate the impact of electronic games on people’s lives, and personal and business papers of key individuals and companies in the electronic game industry.